Living Collapse progress

Screenshots of the game as each roadmap row lands, newest first. Every frame is a real capture from the game's own play-flow tests at 932 x 430, the review size for a landscape phone. They are desktop renders: a record of what the player sees, not device performance evidence.

Videos

One demo video per shipped version, newest first. Recorded in the game's own editor, so they are desktop captures, not device footage.

Version 4, hunger and the first snare: 2026-10-06, 1 min 49 s.
Version 3, hands on the controls: 2026-10-06, 58 s.
Version 2, the night can be lost: 2026-10-05, 1 min 4 s.
Version 1, walk the basin: 2026-10-05, 25 s.

v4 row 4.13: the v4 demo video (2026-10-06, done at 4fe4f889c)

Branch work/lc-v4. Seed 2082026, one continuous run, every act pressed on the real HUD. Video: the v4 demo above, 109 seconds.

Version 4 in one take. At dusk the survivor carries a branch to the rabbit warren and sets a snare across a run. The night is fast-forwarded until the snare holds something, and at first light it does. The survivor takes the rabbit, skins it with the knife, lays a fire, cooks the meat on a skewer and eats it. At ten in the morning the line says something heavy is moving to the south; from the ridge lookout the mammoths are grazing the meadow below. The field log ends it, a page for each animal met.

At dusk the survivor stands on a rabbit run holding a branch, the SNARE disc lit
Dusk at the warren: a branch in hand on a rabbit run, and the arc offers SNARE.
The dawn card reading You lived through night one, with CHECK on offer
First light: the night is lived through, and the snare has something in it (CHECK).
The survivor working beside the snare and the caught rabbit
BUTCHER: ten minutes of knife work turn the rabbit into meat, skin and sinew.
The survivor beside a small fire with the skewer over it
COOK: the meat on a green stick over the fire. The skewer still stands upright rather than across the flames, a polish item.
Four mammoths grazing a meadow seen from the ridge above
The ridge lookout at 10:00 on day two: the herd, a calf among them, in the far meadow.
The field log card on the Ancient bison page
LOG: three pages after one day and a night, each with its stars still to earn.

v4 row 4.12: the map of Kettle Basin (2026-10-06, done at ebb7c9a3c)

Branch work/lc-v4. No new assets: every frame is the basin as built, the survivor stood on each named place at 16:00 on day one, far zoom.

The basin now has named places, each measured from the world itself rather than drawn by hand: the camp flat, the rock seep, the shallow pool, the rabbit warren, the ridge lookout with its meadow, and the hollow. Each has coordinates, a walk time from camp at the survivor's real pace (4 metres a second on the stick, so the pool is 20 seconds away and the lookout 42) and a camera of its own. Measuring the pace found a bug: walking down the screen was a third slower than walking up it. That is fixed, and so is a corner of the frame where rising ground was cut away and drew as sky.

The survivor at the shallow pool with a bison herd grazing around it
S9, the shallow pool, 79 m north-east of camp: the second water, cloudy, and the bison come to it.
The survivor standing at the rock seep among the trees
S8, the rock seep, 25 m north-west: the first water, clear but small, and it can run dry.
The survivor on the floor of the damp hollow
S11, the hollow, 96 m west and 16 m below camp: the coldest, wettest ground in the basin, a bad place to sleep, but where the stems for cord grow.
The survivor at the rabbit warren among pines
S10, the rabbit warren, 91 m north-west: six rabbits run here, and this is where the snares go.

v4 row 4.11: the collection log (2026-10-06, done at d51bec125)

Branch work/lc-v4. Owned assets: Game-icons feather pictogram (already in the HUD set).

A field log that outlives every run. Each species gets a page the first time the survivor sees it, then earns stars for what the player does: seen, tracked (creeping close while it keeps grazing), trapped or hunted, and trained. It is written the moment a star is earned, so closing the app or starting again never loses it, and it never pays out anything: it is a record, not a reward.

The field log card: Ancient rabbit, first met on run 1, day one, 15:00, with Seen and Tracked earned and the other two not yet
The rabbit's page. Seen and tracked are earned, each with what earning it meant; trapped or hunted and trained are dim until they happen. Tap anywhere to close; with more than one species, PREVIOUS and NEXT turn the pages.
The camp in the afternoon with LOG as the fourth disc in the top-right corner row
LOG joins the corner row, beside PACK, BODY and SAVE.

v4 row 4.10: the first mammoth sighting (2026-10-06, done at b88846a66)

Branch work/lc-v4. Owned assets: polyperfect Low Poly Animated Prehistoric Animals (the Columbian mammoth rig, its six clips and colour map, the mammoth-stomp footfall).

At 10:00 on day two a mammoth herd (a bull, two cows and a calf) comes into a meadow below a ridge lookout and grazes there until noon. The line tells the player something heavy is moving and which way the high ground is. On the lookout the view turns and opens so the watcher and the herd share one frame.

The lookout view, three-quarter: four mammoths grazing at right with shadows, the survivor at left
Story camera S7 as shipped in the row. The view turns to a three-quarter angle so the mammoths stand broadside enough to read, with their shadows; the line names the sighting. A second fresh review still scored it 4 of 10: it reads the herd and the calf, but wants a horizon, a visible drop to the meadow and a large watcher in the foreground. That needs a perspective shot over distant terrain, the next step for this moment.
The lookout view: mammoths grazing in the meadow at right, the survivor small at left
S7, first reviewed version. A fresh reviewer scored it 4 of 10: the mammoths read, but the watcher is too small to find and the line still says to go to the high ground. Being fixed next: the herd grazes closer, the line names the sighting once the view opens.
Camp at 10:00 with the arrival line at the top of the screen
10:00 at camp. "Far off, something heavy is moving. The high ground to the south-west would show it."
First try: mammoths drawn at twice their size, the bottom of the frame empty
First try, kept for the record. The mammoths were drawn at twice their size, and the camera clipped the ground nearest it, so the survivor and the bottom third of the frame were missing. Both were fixed.

v4 rows 4.4 to 4.7: snares, butchery, cooking, foraging (2026-10-06)

Owned assets: Survival Engine net trap and berry bush, PROTOFACTOR campfire skewer, Coniferous forest mushrooms, Low Poly Animated Animals rabbit.

A snare set on a rabbit run
A snare set on a rabbit run.
A rabbit caught in the snare at dawn
The morning check: a rabbit in the snare.
Rabbit meat cooked on a skewer over the fire
Cooked on the skewer over the fire.
Brown mushrooms offered by the FORAGE verb
Foraging: the brown mushrooms are safe; the red ones beside them are not.